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Tetris Couldn't Succeed at The Game Awards — Another Award Type Might Solve This

Whenever a prominent awards ceremony draws close, you'll find a clamor for the addition additional classifications to acknowledge underappreciated efforts and fill the passions of enthusiasts with niche passions.

A fellow writer has already made supporting a scary games classification. That would rule. The same goes for strategy board titles, representing a passionate advocate's mission. However, I must insist when I prioritize since similar to single-minded supporters, I possess a compelling case backing this proposal remains most pressing above others. The demand is this: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre is not a science; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents a necessary evil within the realm of gaming, showing incredible range it's challenging to consider them a single creative category.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to compete fairly, specific award classifications remain vital.

Present Award Structure

The major gaming awards offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories effectively encompass many game types, allowing placement accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists to put them. Think about these recent excellent titles, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition in a different title, thought-provoking social scenarios in another game. Where could they possibly go within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games launched regularly that have no home in entertainment awards, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title received no recognition completely that year
  • A different innovative game missed out in 2019
  • Well-received sorting experience got ignored in 2021
  • Just some brain-teasers scraped into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games stand as most engaged experiences in the world continuing this trend for over a decade.

The famous puzzle experience rivals well-known building titles claiming status as most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have that issue. You could fill five nominees engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, since numerous excellent many worthy titles.

Restating the point, these include experiences that otherwise have no home in important events. Puzzle game makers operate at the hard edge of video game design, creating some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

JW
Written by

Jill Wiggins

Eleanor Frost is a digital marketing strategist with over a decade of experience in content creation and social media analytics.

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